Sunday, September 27, 2015

Cultivate KC: Progress + Reading responses

THE BIG PICTURE:
The big pictures so far, is to create a system of tools that would enable the growers and farms to keep better track of the crops and cultivations within their communities. This way increasing the success rate of such projects, which will be more efficient and attractive for other neighborhoods to take in account these kinds of projects. 
So far one of this ideas is something in print which the farmers/growers can scan with their phones and give them easy access to information regarding the cultivation process. 
Our next step for research is to figure out the technical aspect and logistic of our ideas and plans.
The audience feedback will come after we define our idea with more clarity. Said feedback will come, first - from the growers and farmers to gather knowledge about what kind of data or process they would need more efficacy in. Second - The neighborhood members, ask the what motivates them to go outside and socialise with their community, what kinds of activities, places, etc.

Research on QR codes:
http://blog.hubspot.com/blog/tabid/6307/bid/29449/How-to-Create-a-QR-Code-in-4-Quick-Steps.aspx

https://econsultancy.com/blog/64891-six-mobile-marketing-alternatives-to-qr-codes/

RESPONSES:

Re: He might be giant...

"I'm a dork. I'm aloser. I'm not cool at all. Everybody just projects their idea of what's cool on me. I'm boring. I never go out. I don't know what'ship in music right now or anything."

I feel like I identify with him in many ways and that I have come with his way of thinking in several instances in life. In fact, one of the reasons why I hate packaging design is because it is a factor in the idea of mass consumption, in which quantity that only makes the people's bodies and minds unhealthy, is more important that quality. Than trying to improve people's life in some way. Also the case in which I feel so uncomfortable in relationship with trends, they can be beautiful and all but when used in an arbitrary fashion just to appeal to the public's sense of POP and aesthetic desire then it becomes easily worthless, empty and selfish for the sake of the designer's craving for attention.

finally this: "saying he doesn't care whether people love him or hate him, as long as they respond to what he's doing." I need to learn some of this, so I can me more of myself, and who I want to be.

Re: Kale Lasn

The issues that are typically solved with a common an easy solution can be more expensive than its benefits. Taking in consideration the human factor and not just the economical one. Then if we consider this we can come up with solutions that improve the first one, or maybe that are completely different. 

'I think we designers have to pay more attention to that second kind of product—the one that, for years, maybe decades, maybe centuries will delight, ease, charm." Again quantity vs quality becomes an issue, people care too much about money, keeping up with the appearances, titles and materialism, and too little about the people they are selling things to. IE beat headphones have a material cost of $45 USD and are sold for hundreds of dollars, and this is because they only care about money, and the consumer about appearances, which is an incredible stupid and careless behavior that isn't healthy for the consumers.

"As the planet degrades, I think a slower, greener, less-cluttered, and less-commercial aesthetic
will emerge." At the time being, I have noticed several companies and designers have started being more caring about their peers and try to improve their lives, but I think it is unnecessary to reach a extreme situation in which people's desperation, pain and suffering are the reason for this change to come.

"Bio-mimicry is mimicking nature. I think it's one of the key aspects of future product design.
It's already popular in architecture and some other professions. In design, bio-mimicry would involve
looking at how nature does the same job as the product you are designing." Human-like qualities guiding design not only informs the designer about the intentions of the design but allows them/us to get more involved in what we do and to empathize with an audience and then they can also connect with us, as individuals as human beings. A commonality that can lead to a brighter future on a global scale.


"We can carve out a soul for it beyond its current commercial masturbation." Again contemporary overused trends are sucking our souls, products of commerciality and the material. Indiferent of the human beings, some designers use it as easy solutions for their design problems and care little about devising new ways to approach people instead of businesses. 






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